Thanks, one of the songs with a video background is titled ‘Home neko sensation’.
There are several log files, the log.txt file is too big to paste.
StepMania5.3-git-b2eada2de1
Compiled 20211001 @ 18:21:27 (build b2eada2de1)
Log starting 2021-11-05 09:57:38
WARNING: OutFox Engine: Failed to initialise Discord SDK Core! - Exiting
Loading window: sdl
Windows 7
OutFox Engine - Memory Detected: 7658MB Installed, (6404MB Available), 15315MB Swap Memory (13831MB Swap available)
Video driver: AMD Radeon HD 6520G [Advanced Micro Devices, Inc.]
8.901.3.0, 10-12-2011 [pci\ven_1002&dev_9647]
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100
WARNING: Selected theme ‘_fallback’ not found. Trying Theme preference default value ‘_fallback’.
WARNING: Theme preference defaults to ‘_fallback’, which cannot be used. Trying DefaultTheme preference ‘default’.
WARNING: [Options.ReturnCurrentTiming] Current Timing ‘false’ is not present on TimingWindows, using ‘Original’ instead.
WARNING: [Options.ReturnCurrentTiming] Current Timing ‘false’ is not present on TimingWindows, using ‘Original’ instead.
Sound writeahead has been overridden to 4096
WaveOut software mixing at 44100 hz
Sound driver: WaveOut
Lights driver: SystemMessage
Lights driver: Export
Video renderers: ‘glad,opengl,gles2’
Graphics Manager: OpenGL Vendor: ATI Technologies Inc.
Graphics Manager: OpenGL Renderer: AMD Radeon HD 6520G
Graphics Manager: OpenGL Version: 4.1.11159 Compatibility Profile Context
Graphics Manager: OpenGL Max texture size: 16384
Graphics Manager: OpenGL Texture units: 8
Graphics Manager: OpenGL Extensions:
GL_AMDX: debug_output, vertex_shader_tessellator
GL_AMD: conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend, multi_draw_indirect,
name_gen_delete, performance_monitor, pinned_memory, sample_positions, seamless_cubemap_per_texture,
shader_stencil_export, shader_trace, texture_cube_map_array, texture_texture4,
transform_feedback3_lines_triangles, vertex_shader_tessellator
GL_ARB: ES2_compatibility, blend_func_extended, color_buffer_float, copy_buffer, depth_buffer_float,
depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
instanced_arrays, map_buffer_range, multisample, multitexture, occlusion_query, occlusion_query2,
pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_bit_encoding, shader_objects, shader_precision,
shader_stencil_export, shader_subroutine, shader_texture_lod, shading_language_100, shadow, shadow_ambient,
sync, tessellation_shader, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map,
texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_gather, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm, timer_query,
transform_feedback2, transform_feedback3, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
vertex_array_object, vertex_attrib_64bit, vertex_buffer_object, vertex_program, vertex_shader,
vertex_type_2_10_10_10_rev, viewport_array, window_pos
GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc,
texture_env_combine3, texture_float, texture_mirror_once
GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color, shader_image_load_store, shadow_funcs, stencil_wrap,
subtexture, texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_compression_bptc,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback,
vertex_array, vertex_array_bgra, vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV: blend_square, conditional_render, copy_depth_to_color, explicit_multisample, float_buffer, half_float,
primitive_restart, texgen_reflection, texture_barrier
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
GLAD Windowed 1280x720 32 color 32 texture 60Hz Vsync NoSmoothLines
Outfox Engine: Legacy Joystick subsystem - Found 0 joysticks
Mode 0: 1366x768 24bpp 60Hz
Mode 1: 1366x768 16bpp 60Hz
Mode 2: 1360x768 24bpp 60Hz
Mode 3: 1360x768 16bpp 60Hz
Mode 4: 1280x768 24bpp 60Hz
Mode 5: 1280x768 16bpp 60Hz
Mode 6: 1280x720 24bpp 60Hz
Mode 7: 1280x720 16bpp 60Hz
Mode 8: 1024x768 24bpp 60Hz
Mode 9: 1024x768 16bpp 60Hz
Mode 10: 1024x600 24bpp 60Hz
Mode 11: 1024x600 16bpp 60Hz
Mode 12: 800x600 24bpp 60Hz
Mode 13: 800x600 16bpp 60Hz
Mode 14: 800x480 24bpp 60Hz
Mode 15: 800x480 16bpp 60Hz
Mode 16: 640x480 24bpp 60Hz
Mode 17: 640x480 16bpp 60Hz
WARNING: Selected theme ‘_fallback’ not found. Trying Theme preference default value ‘_fallback’.
WARNING: Theme preference defaults to ‘_fallback’, which cannot be used. Trying DefaultTheme preference ‘default’.
Mode 0: 1366x768 24bpp 60Hz
Mode 1: 1366x768 16bpp 60Hz
Mode 2: 1360x768 24bpp 60Hz
Mode 3: 1360x768 16bpp 60Hz
Mode 4: 1280x768 24bpp 60Hz
Mode 5: 1280x768 16bpp 60Hz
Mode 6: 1280x720 24bpp 60Hz
Mode 7: 1280x720 16bpp 60Hz
Mode 8: 1024x768 24bpp 60Hz
Mode 9: 1024x768 16bpp 60Hz
Mode 10: 1024x600 24bpp 60Hz
Mode 11: 1024x600 16bpp 60Hz
Mode 12: 800x600 24bpp 60Hz
Mode 13: 800x600 16bpp 60Hz
Mode 14: 800x480 24bpp 60Hz
Mode 15: 800x480 16bpp 60Hz
Mode 16: 640x480 24bpp 60Hz
Mode 17: 640x480 16bpp 60Hz
WARNING: Selected theme ‘_fallback’ not found. Trying Theme preference default value ‘_fallback’.
WARNING: Theme preference defaults to ‘_fallback’, which cannot be used. Trying DefaultTheme preference ‘default’.
Mixing 7969.343750 ahead in 45512 Mix() calls
Players joined: P1
Language: en
Current renderer: OpenGL
Theme: default